The Frozen North is a harsh, unforgiving region of Eltheris, covered in snow and ice year-round. Jagged, icy mountains dominate the landscape, and ancient citadels and ruins lie buried beneath glaciers. This desolate region is home to the Frozen Citadel, a mysterious fortress that recently reappeared after centuries of being lost. Few venture into this treacherous land, as it is filled with deadly creatures and unpredictable magical phenomena brought on by dimensional rifts.
Despite its desolation, the Frozen North holds immense strategic and magical importance, drawing adventurers, sorcerers, and explorers eager to uncover the secrets buried beneath the ice.
Current Struggles
The Awakening of the Frozen Citadel: A massive citadel, long frozen and buried in ice, has begun to stir with dark energy. This event has caused a surge in magical disturbances, and the creatures of the Frozen North have become more aggressive. The citadel’s reappearance has drawn adventurers and powerful entities, all vying to uncover its secrets or claim its power.
Dimensional Instability: Dimensional rifts caused by the nearby Nexus Gate have made the Frozen North even more dangerous. These rifts unleash creatures from other planes and cause unpredictable weather patterns. The presence of these rifts has also created strange phenomena, such as time distortion and the appearance of fragments of other realms.
Survival in the Harsh Climate: The unrelenting cold and dangerous terrain make survival difficult for those who venture into the region. Supplies are scarce, and even experienced travelers risk being caught in deadly snowstorms or attacked by the region's fierce predators.
Important Figures
Valkara Iceborne – The Frost Witch
Valkara is a powerful sorceress who has made the Frozen North her home. Known as the Frost Witch, she has lived in isolation for decades, studying the ancient magic of the region.
Valkara believes the Frozen Citadel holds the key to controlling the elemental forces of ice, and she has begun manipulating the dimensional rifts to her advantage. She seeks to unlock the full power of the citadel for her own purposes.
Thane Orik Frosthammer – Leader of Frosthaven
Thane Orik is the leader of the small village of Frosthaven, the last refuge before entering the icy wilderness.
A grizzled warrior and skilled blacksmith, Orik is fiercely protective of his people and wary of outsiders.
He believes the reawakening of the Frozen Citadel spells doom for the entire region and seeks to rally forces to destroy it before its dark power spreads.
Lord Thalor Vayne – Seeker of Knowledge
A noble and scholar from the southern regions of Eltheris, Thalor Vayne has ventured into the Frozen North in search of ancient knowledge.
Thalor believes the citadel contains records of powerful dimensional magic, and he is willing to risk everything to unlock its secrets.
Though he appears civil, his thirst for knowledge makes him dangerous and unpredictable.
Factions of the Frozen North
The Frostborn Clan (Survivors of the North)
A hardy group of warriors and hunters who live in the remote mountains of the Frozen North. The Frostborn Clan is fiercely independent, relying on their strength and knowledge of the land to survive.
They have little interest in the politics of Eltheris but have become involved in the struggle to deal with the Frozen Citadel as its power threatens their way of life.
The Riftwalkers (Dimensional Explorers)
The Riftwalkers are a group of scholars, mages, and adventurers who study the dimensional rifts created by the Nexus Gate.
They have established a research outpost in the Frozen North to monitor the region's growing instability. While their mission is primarily academic, they are willing to take great risks to learn more about the rifts and the magic of the Frozen Citadel.
The Frost Sorcerers (Coven of Ice Magic)
A secretive group of sorcerers who believe they are descendants of the original builders of the Frozen Citadel.
The Frost Sorcerers seek to claim the citadel’s power for themselves, believing it will grant them dominion over the cold and the ability to control the dimensional rifts. They operate in the shadows, often clashing with other factions over control of the citadel.
Notable Locations
The Frozen Citadel: The centerpiece of the region, this massive, ice-covered fortress was lost for centuries beneath the glaciers. Its recent reappearance has drawn the attention of mages, adventurers, and power-hungry rulers. The citadel is rumored to hold ancient magic tied to dimensional planes, as well as great treasures for those who can survive its perils.
Frosthaven: The only inhabited settlement in the Frozen North, Frosthaven is a small village that serves as a base for travelers and adventurers. The people of Frosthaven are tough and resilient, having adapted to the harsh conditions of the north. The village is led by Thane Orik Frosthammer, who is determined to keep his people safe from the dangers of the Frozen Citadel.
The Glacial Rift: A massive canyon of ice, created by the instability of the Nexus Gate. The Glacial Rift is a dangerous area where dimensional rifts open frequently, unleashing strange creatures and warping the environment. The Riftwalkers have set up a research station nearby to study the rifts, but the area is fraught with danger.
The Icebound Ruins: Scattered throughout the Frozen North are the remains of ancient civilizations, frozen in time and preserved by the cold. These ruins are filled with traps, ancient magic, and long-forgotten relics. They are often raided by treasure hunters or studied by scholars like Thalor Vayne, though few return from the depths of these icy tombs.
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