Once a minor coastal town, Shadowport rose to prominence centuries ago as a free city where trade between realms could flourish without the oversight of the major powers of Arion. It became a haven for smugglers, pirates, and those looking to trade in rare or illicit goods. Over time, it grew into a sprawling city of intrigue, where wealth and influence are gained in the shadows as much as in the bustling marketplaces. Shadowport’s location on the edge of the Transdimensional Passageway gave it access to powerful magical artifacts, leading to a flourishing underground market for arcane relics.
During the height of its power, Shadowport was governed by a loose council of merchant lords, all vying for control of the city’s lucrative trade routes. However, as the Aegis Veil weakened, so too did Shadowport’s stability. A series of brutal power struggles led to the fall of the merchant council, leaving the city fractured. Secretive factions, rogue guilds, and mercenary groups have all stepped in, attempting to claim the power vacuum left in the wake of the council’s demise.
Current Struggles:
Power Vacuum: With no clear leadership, the city has become a battleground for various factions looking to control the remnants of the Aegis Veil. Mercenary groups, rogue guilds, and remnants of the old merchant class vie for dominance, but none have been able to gain an upper hand. The absence of a strong central authority has left Shadowport teetering on the brink of chaos.
Trade Disruption: The once-thriving trade that brought wealth to Shadowport has been disrupted by attacks from creatures slipping through the unstable Transdimensional Passageway. As the threats from other realms increase, the city's position as a central trade hub is at risk, leading to widespread financial instability.
Mistrust and Paranoia: In the absence of a ruling council, Shadowport has descended into a realm of rumor and uncertainty. Factions are constantly shifting alliances, and trust is a rare commodity. Assassinations and double-crosses occur frequently, creating an environment where survival depends on one's ability to navigate the labyrinth of power plays.
Important Figures
Marian Volaris – Exiled Merchant Lord
Once a prominent figure in the city’s merchant council, Marian Volaris was ousted during the power struggles that saw the fall of the ruling body. She now operates in the shadows, trying to rebuild her influence while maintaining a small network of loyalists. Marian is known for her ruthlessness in business and her sharp mind for politics. She offers support to those who could help her reclaim a portion of her former power.
She wishes to regain control over Shadowport’s trade routes and restore the power of the merchant class. She seeks alliances with rogue guilds or mercenary bands to bolster her position.
Marion is cunning and calculating, but outwardly calm. She presents herself as a legitimate businesswoman, though her past as a cutthroat merchant often shows through her veiled threats.
Kalum Blackhand – Mercenary Commander
The fearsome leader of the Iron Talon mercenary company, Kalum Blackhand is a veteran warrior known for his unmatched tactical skills and brutal efficiency in battle. He commands respect through strength, having secured control of key areas within the city that have become de facto strongholds of his organization. He doesn’t care for political maneuvering, preferring straightforward negotiations backed by force.
Kallum seaks to expand his control over more territories in Shadowport. Kalum believes that only a militarized order can restore stability to the city.
Kallum is stoic and pragmatic, a man of few words. He respects strength and honor, but is merciless in his pursuit of power. He can be convinced to ally with those who demonstrate usefulness to his goals.
Velian Sable – Leader of the Thieves’ Guild
Velian is the shadowy and enigmatic leader of Shadowport’s largest thieves’ guild, known simply as the Silver Veil. Little is known about her origins, though she is feared throughout the city for her ability to control information and move unseen. Velian operates from the shadows, manipulating key figures and orchestrating major heists, often taking a cut of any illicit trade in the city.
In order to maintain control of the city's underground economy while avoiding attention. Velian plays the long game, using stealth and subterfuge to outmaneuver rivals.
Velian is cold, calculating, and secretive. She prefers to stay unseen, letting others act on her behalf. She values loyalty and discretion above all else.
Lucius "Lark" Thorne – Former Smuggler, Now Tavern Owner
Once one of Shadowport’s most notorious smugglers, Lucius retired from the trade to run a popular tavern called The Rusty Anchor. Though he’s no longer active in smuggling, Lucius still has deep connections to many of Shadowport’s underworld figures, making his tavern a meeting place for those dealing in secrets and shady deals. He often acts as a middleman for factions, but keeps himself neutral.
Lucius does his best to stay out of the city's power struggles while maintaining a profitable business. He occasionally dabbles in information brokering but avoids taking sides.
Lucius is charming, charismatic, and easygoing. He is well known as a silver-tongued negotiator who avoids conflict whenever possible, preferring to resolve problems with a well-placed bribe or favor.
Elandra Velcroft – Leader of the Shadow Wardens
Elandra heads a secretive organization called the Shadow Wardens, an elite group of bounty hunters and enforcers. While the Shadow Wardens originally worked to maintain some semblance of law in the city, they now serve the highest bidder, enforcing contracts and hunting down anyone who crosses their clients. Elandra is known for her no-nonsense approach and a strict code of honor, which she instills in her Wardens.
In order to maintain the Shadow Wardens' reputation as the city’s most elite and trustworthy enforcers. Elandra is not interested in power for herself but wants the Wardens to be indispensable to those who do seek power.
Elandra is disciplined and stoic, with a strong sense of duty. She takes her role seriously and expects the same from her Wardens. She has no tolerance for treachery or betrayal.
Factions of Shadowport
Iron Talon (Mercenary Group)
The Iron Talon is one of the most feared and respected mercenary companies in Shadowport, led by Kalum Blackhand. Known for their military discipline and effectiveness in battle, they have gained control over several districts within the city, operating them as military outposts. Their services are for hire, but their loyalty is strictly to their contracts.
They have a strong military presence and control several important strategic locations within Shadowport.
Their goals are to stabilize Shadowport through military strength and secure more contracts to increase their control over the city.
Silver Veil (Thieves' Guild)
The Silver Veil is the largest and most influential thieves’ guild in Shadowport, run by Velian Sable. Their operations include theft, smuggling, and blackmail, but they also control much of the city’s underground economy. The guild relies heavily on information gathering and operates with precision, often staying ahead of rival factions through careful planning.
Their network of spies and informants allows them to exert control over a wide range of illicit activities. Their main strength lies in staying hidden and controlling information.
Their goals are to expand their influence over the city’s trade and underground economy without drawing too much attention from rival factions or external powers.
The Crimson Tide (Pirate Syndicate)
A powerful pirate syndicate with roots in Shadowport’s past, the Crimson Tide controls much of the coastal trade and smuggling operations. While their main strength lies at sea, they have a considerable presence in Shadowport, often clashing with other factions over control of the docks and maritime trade. The Crimson Tide is led by a pirate lord named Captain Daren Malvros, known for his brutal tactics and loyalty to his crew.
They have a strong influence over maritime trade and smuggling. Their reach extends beyond Shadowport’s borders, giving them access to resources from distant realms.
They intend to maintain dominance over the docks and smuggling operations while continuing to raid lucrative shipping routes.
The Black Suns (Assassin Guild)
The Black Suns are a feared group of assassins who operate out of the shadows, hired by the highest bidders to eliminate key figures. They are skilled in subterfuge, poison, and blade work, often striking without warning and disappearing without a trace. The Black Suns have no allegiance to any faction, taking contracts from anyone with the coin to pay for their services.
Their reputation for stealth and precision makes them a feared and respected faction. They hold sway through intimidation and the promise of death to those who cross them.
The Black Suns maintain their neutrality while profiting from the ongoing power struggles. They wish to remain the city’s go-to assassins for those willing to pay a premium.
The Arcane Consortium (Relic Hunters and Artificers)
The Arcane Consortium is a secretive group of mages, artificers, and scholars dedicated to obtaining rare magical artifacts, particularly those slipping through the unstable Transdimensional Passageway. They are experts in arcane relics and often work outside the law, sometimes clashing with the Silver Veil over valuable finds.
Their control over magical artifacts gives them considerable power within the city’s arcane community. They also serve as a resource for factions seeking magical advantages.
Expanding their collection of magical artifacts and unlock the secrets of the Transdimensional Passageway seem to be their primary ideology. The Consortium aims to remain at the forefront of arcane power within the city.
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